Wednesday, January 25, 2012

Book Review: Gilded Latin Bones by Glen Cook


Gilded Latten Bones is the 13th book in Glen Cook's Garrett, P.I. fantasy/detective series. Like all Garrett books, Gilded Latten Bones' primary plot stands alone, but I very strongly recommend reading the previous Garrett books before reading this one; the story is enjoyable on its own, but there's a lot about the book that is more effective if you've spent time with Garrett and company before.

As the story begins, Garrett has finally started to settle down. He and his longtime on-again off-again girlfriend Tinnie Tate are engaged, and Garrett has left his uncertain and often dangerous life  as private investigator for secure employment in his home city of TunFaire, capital of the kingdom of Karenta, as a security specialist for the wealthy Tate family's thriving manufacturing empire. This new-found peace is shattered by the late-night arrival of several armed thugs who had been hired by an unknown party to abduct Tinnie, followed by the news that Garrett's long-time friend Morley Dotes, elven assassin and underworld figure turned mostly-legitimate entrepreneur, is comatose after being brutally attacked and left for dead in a late-night ambush on the streets of TunFaire. Despite Tinnie's disapproval, protests, and volcanic temper, along with Garrett's own desire to leave the danger and economic insecurity of his old career as a private eye behind him, he now delves back into TunFaire' s criminal underworld to find out who is responsible for the attacks on his fiancée and his best friend- and whether or not they're related.

TunFaire has settled down, too. Karenta's decades' long war with its rival Venegeta, a devastating conflict over silver mines (fuel for the magic of the sorcerer-aristocrats who rule Karenta) that consumed whole generations of young men, is over. The omnipresent racial tensions that threatened to boil over into large-scale violence with the war's end, when thousands of newly unemployed conscript soldiers were thrust into a civilian society where many trades were dominated by nonhumans after decades of economic adjustment to the lengthy and often permanent absences of virtually all of its young human men, have cooled a bit. The establishment of a more professional and less corrupt police force by Deal Relway, the recently appointed commander of the city watch, has brought an end to much of the overt criminality that plagued the city and created an era of (comparative) law and order.

To resolve the mystery, he'll have to seek out the aid of his old ally the Dead Man, the 500-year old corpse of a member of a powerful nonhuman race called the Loghyr whose original occupant hasn't departed yet, and some other acquaintances from his less reputable past. His investigation will required him to face a cabal of corpse-stealing sorcerers and their grotesque creations, mysterious political interference with his investigation, corruption at high levels of TunFaire society, and, hardest of all to confront, the knowledge that his duty to his old friend may cost him the love of his life.

I greatly enjoyed Golden Latten Bones and think it's an excellent addition to the Garrett series. As always, Garrett's first-person narration and jaded sense of humor is highly entertaining and is a huge part of what makes the story so enjoyable. I liked the central mystery, though to a great extent it's a backdrop- this book is, probably more than any other entry in the series, about Garrett rather than the case he's working on. The book is somewhat more sedentary than usual, with Garrett doing less of the legwork for the case himself- his circle of allies, sources, and friends has grown greatly since the beginning of the series, and that comes into play here. The story remains interesting, however, and there are some nice action sequences as well.

The book is more character-focused than its predecessors, and the book has a particular focus on how Garrett and the people in his life have grown and changed- or how they haven't- since we first met them. Barrett is noticeably off his game when he first begins investigating after spending over a year in his less demanding job working for the Tate family, and begins to wonder if he's no longer cut out for the demands of his old career and lifestyle. When he first moves back into his old residence- which his assistant Pular Singe and long-time housekeeper Dean have continued to use in his absence- so that he can keep an eye on the wounded Morley, he's startled by just how much frailer the elderly Dean has become. Singe, meanwhile, has grown remarkably since first meeting Garrett. A member of a despised race called ratpeople, an unnatural hybrid species created a few centuries ago in some sorcerer's bizarre experiments, she has gone from living in desperate poverty under the yoke of her thuggish elder brother and working as a tracker due to her preternaturally sensitive sense of smell to working as the manager of Garrett's office and financial affairs, has learned to read and write (an uncommon skill in general and unheard of among ratpeople), and speaks to Garrett as an equal.

I especially liked the portrayal of Tinnie Tate. Tinnie has generally been portrayed as a short-tempered, possessive, and frequently unreasonable person. And she still is, but we see her in greater and more sympathetic depth here as someone whose driving emotion is not anger or jealousy but fear, who knows that her behavior is frequently unreasonable, self-destructive, and threatens to drive away the very people she loves and is so afraid of losing, but feels like she is so locked into that pattern of thought and behavior that she can't stop. Cook's portrayal of this is very effective, and rather poignant if you've known somebody like that yourself.

The city of TunFaire remains one of my favorite fantasy settings, taking many of the typical conventions of fantasy- fairly widespread magic, a roughly medieval level of technology, races like elves and dwarves- and creating something that feels quite different from the typical fantasy world. It's interesting to see how it, too, is changing, as society adjusts to the end of the war, new inventions make large-scale manufacturing more economically significant than it has ever been before, and Relway's reformed city watch brings a previously unknown level of law and order to the city- and is becoming a political force in its own right. TunFaire is more peaceful than it used to be- though that's a relative measure.

The overall tone of the story is more upbeat than many of the previous Garrett books. The Garrett, P.I. series has never been as dark as Glen Cook's Black Company series, and Garrett himself is a fun character and narrator, but nevertheless a number of the previous Garrett books have had a strong sense of sadness or melancholy about them. There's some of that here, too, but all in all the world seems brighter here than it often has in the past.

Gilded Latten Bones is is very strongly recommended for fans of the Garrett series, and I strongly recommend the series as a whole (starting with Sweet Silver Blues) for anyone who likes fantasy and is interested in something different from the norm.


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Sunday, January 8, 2012

Happy New Year!


Happy New Year, everybody!

All in all, while Vast and Cool and Unsympathetic was not as active as many other science fiction blogs in 2011, I'm quite pleased with how things have turned out and hope to increase my output in 2012. I hope you've enjoyed reading it, and will continue coming back here in the year to come. I wanted to start this year off on a positive note by thanking some people who have helped this blog in one way or another. Some names have been truncated to protect the innocent:

My friends JT, Kevin, Dave, Peter, Lecester, Cheryl, and Catherine.

Midnight and Toshi.

All of my other friends, who know who they are.

My family.

Dr. B and the other Kevin.

T and F.

Damon, Jay, and Elena at Boomtron, Dan, Corey, and Nick at Robot Geek, and Sam and Matt at Kuribo's Shoes.

People online who have helped me in one way or another: Jacob, Danny, Jim, Daran, TB, Jeremy, Alfonso, Keisha, the other Peter, and everybody else.

Everyone who has linked to me.

The folks at Tor Books, Night Shade Books, and everyone else who's sent me something to review.

The good people at Pyr Books for using not one but two quotes from (separate) things I've written as back cover blurbs on one of their books.. Hell of a cool surprise to run into at Barnes and Noble.

The authors I've had some sort of contact with: John Meaney, Michael Z. Williamson, Tom Lloyd, Amy Sterling Casil, and especially Neal Asher and Victor Milan. And anyone I may have left out.

My beloved Unattainable Bar Chick, for her unfailing friendliness, kindness, waitressing and bartending professionalism, willingness to laugh at my stupid jokes, and Velma Dinkley/Lisa Loeb-esque hotness. You were always far nicer to me than you had to be, and were the brightest spot of my week whenever we spoke. I always knew that I would never tell you how I felt about you, but you made me wish I could have. Thank you, and best of luck with everything

And, of course, everyone who takes the time to read Vast and Cool and Unsympathetic. I tend to be pretty useless trying to express myself with spoken words when I'm face-to-face with people unless it's with people I already know well, so being able to do so through writing online is very precious to me, and so is knowing that someone is actually reading it.

Thank you all. I'm going to make 2012 Vast and Cool and Unsympathetic's best year yet.


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Thursday, December 22, 2011

The Star Wars Holiday Special teaches us to hate Christmas, life

Christmas is nearly upon us, so I've decided to cross-post my traditional yearly post on The Star Wars Holiday Special from my other blog, Pointless Side Quest. Please to enjoy, for a certain value of "enjoy."

It's the Christmas season once again. To celebrate, this is the time of year when this blog make a foray beyond the world of video games into the larger world of holiday entertainment. Sadly, there is a dark side to Christmas. I'm not talking about the weather, or the parents rending each other apart like rabid beasts at Toys R Us, or the built-up resentment that can explode at family gatherings, or those horrific modernized versions of Christmas carols that every place of business in the state of Illinois is apparently required by law to defile my eardrums with for the entire month of December. No, I speak of something much worse...

The Star Wars Holiday Special has appeared on American television once, in 1978, and oozed into various foreign markets to make similarly brief appearances over the next few years. It has never been rebroadcast in the US and has never been released on home video in any format. George Lucas, who would probably release a boxed set of the prequel trilogy with an added bonus DVD containing 90 minutes of footage from the parking lot security cameras of Skywalker Ranch and call it the "Star Wars Ultimate Edition" if he thought anyone would buy it, disavows it and has refused to make it available.

Scorned by legitimate society, it exists only in the form of unauthorized copies made from VCR recordings of the original. Like so many other blasphemous tomes of daemonic horror bearing unspeakable eldritch knowledge never meant for the eyes of Man- Friedrich von Junzt's Unaussprechlichen Kulten, Abdul Alhazred's Necronomicon, Kevin J. Anderson's Jedi Academy Trilogy- it circulates covertly in the dark corners of the world (I think that's an entirely fair description of most file-sharing networks) where students of the grotesque and unnatural risk their very sanity to seek it out.

It was in 2006 that I acquired a copy of The Star Wars Holiday Special, complete with the original 1978 commercials. It should have been a fine year: Neal Asher, David Drake, and Stephen Baxter all had multiple new books rolling off the presses. Ace Combat Zero came out for the PlayStation 2, and the release of the PlayStation 3 paved the way for me to actually buy one three years later. Iron Maiden, Evergrey, In Flames, Norther, Strapping Young Lad,  Tool, Motorhead, Blind Guardian,  and Týr released new albums. Instead, there would be only the taste of ashes.

Now, one thing I share with several of my friends is the ability to enjoy crap. From 1950's skiffy schlock, to watching a near-comatose Richard Burton mumble his way through the uncut version of The Exorcist II, to Sylvester Stallone's arm wrestling epic Over the Top, to the climactic scene of The Satanic Rites of Dracula where Christopher Lee is killed by running into a small shrubbery, to Oscar-winning actor George Kennedy and a bunch of stupid teenagers trapped on a boat where they are picked off one by one by an evil hybrid cat/rat/godawful puppet in The Uninvited, to a seemingly endless horde of Godfrey Ho "ninja" "movies" created by buying the rights to various Asian films, redubbing them, splicing them together with new footage of white guys in brightly colored and sometimes rhinestone-studded pajamas running around and doing flips in what appears to a small municipal park, and feebly attempting to tie them together and pretend that the resulting Frankensteinian abomination was a coherent story, we've seen it all. We take that sort of thing in stride.

I want you to have that context in mind when I say that my first two attempts to watch this had to be aborted within the first half hour because the guys I was watching it with couldn't stand it any longer.

The plot, such as it is, is that Chewbacca is returning to his home and family on the Wookie homeworld of Kashyyyk to celebrate "Life Day," one of those vague holidays characters in kids' fantasy shows would celebrate when it was snowing and they wanted to do something festively nonsectarian. But the system is in the grip of an Imperial blockade fleet commanded by recycled movie footage of Darth Vader, and... Well, basically, there's a string of largely unrelated, godawful variety showesque events set in something that resembles the Star Wars universe featuring various C-list celebrities until things finally shudder to a halt what seems like several geological epochs later.

It's got all of the heroes from the movie making their return, plus James Earl Jones as the voice of Darth Vader. The only major actors from Star Wars not present- unless one also counts David Prowse, who appears only in the form of reused movie footage, or Carrie Fisher, whose soul appears to have departed her body and wandered off for much of her screen time- are Alec Guinness as Ben Kenobi and Peter Cushing as Tarkin, whose characters were saved from appearances here by the sweet, merciful embrace of death.(Which makes it suddenly seem very suspicious that Kenobi and Tarkin both met their ends because they conspicuously chose not to protect themselves from imminent danger, and either possessed supernatural powers that included the ability to sense horrible, cataclysmic events or hung out with people who did.) What could possibly have gone wrong?

There are some things the human mind cannot explain, only try to describe. Some of the thrilling spectacles we're treated to include:

Over ten minutes of Chewbacca's family screaming at each in Wookie, sans subtiitles! This is what the show leads off with. Little-known fact: Lucas actually wanted the first 20 minutes of the original Star Wars to focus on R2-D2 making random beep-bloop noises while doing routine maintenance on the Tantive IV's cafeteria vending machines, but was forced to start the movie with an exciting space battle instead when the studio said that his original cut of the film was too long.

Chewbacca's elderly father Itchy groaning in ecstasy while watching virtual reality porn! You have no idea how badly I wish I was making that up. NO idea.
Ever wondered what an elderly Wookie having an orgasm looks like? Of course not, but now you know anyway.

Reused footage from the movie!

Reused footage from the movie tinted bright green, so that a shot of the Millennium Falcon approaching Yavin can double as a shot of a bright green Millennium Falcon approaching Kashyyyk! Alternately, if you're a die-hard Star Wars fan desperately trying to escape from the implications of this monstrosity actually being a canonical part of the Star Wars universe, it could be interpreted to mean that the entire special is actually taking  place inside the Matrix. In which case it's arguably a better Matrix film than Matrix Revolutions.

Several minutes of Chewbacca's repulsive son Lumpy watching miniature holographic acrobats! That's right, Chewbacca's immediate kin consists of two guys named "Itchy" and "Lumpy." Presumably, the name "Chewbacca" is a human-pronounceable approximation of the Wookie word for "Scabby" or "Oozing."
Lumpy! I've already mentioned his role in the Special's events, but the very existence of this... this thing appalls me so much that it warrants its own entry. With the possible exception of that loathsome, soulless homunculus wrought in obscene parody of a human child from Son of the Mask (the CGI baby, not Jamie Kennedy), nothing has ever filled with such instinctive horror.

JEFFERSON STARSHIP!

Harvey Korman in a dress! And in two other separate parts, as an amorous Tatooine cantina patron and a cyborg instructional video announcer (a cyborg who announces in an instructional video, that is, not an announcer in an instructional video about cyborgs) who appears to be suffering from some sort of degenerative motor neuron disorder. Not since Peter Sellers in Dr. Stranglove has there been such a multi-role tour de force!

The musical stylings of Bea Arthur! This is actually the closest we get to a high point.

Harvey Korman trying to get into Bea Arthur's pants! Though anyone hoping for some actual on-screen Hedley-on-Maude action will be disappointed, sadly.

An animated segment featuring the  most repellently butt-ugly animation in human history! It does have the first-ever appearance of Boba Fett, which some people may be interested in. Frankly, I've always considered Fett one of the most overrated characters in fiction. It's a damning indictment of how low our society's standards of masculinity have fallen when possessing some basic tracking abilities, dressing like the Rocketeer, flying around in a big metal shoe, and being killed by a blind man is enough of a résumé to be declared Biggest Badass Ever.

One odd thing is that the cartoon, like a number of other segments, is actually introduced as something being watched by Lumpy. Which implies that this segment depicts events that are fictional not only to us but to the characters, and that the cartoon itself actually exists within the Star Wars universe.

Which, I just realized, means that Jefferson Starship does, too.

A brief appearance by an incredibly bored-looking Harrison Ford, who doesn't even try to conceal his utter contempt for the proceedings!

Mark Hamill wearing more makeup than Queen Amidala, Bozo the Clown, and Dick Clark combined!
Usually I'd be reluctant to say something nasty about this, since it's probably to conceal the injuries Hamill had suffered in a car crash the previous year, but The Star Wars Holiday Special exists on a plane where human concepts of morality and decency are not merely absent, but meaningless. If you gaze into the bellowing unsubtitled Wookie abyss, the bellowing unsubtitled Wookie abyss gazes also into you.

Carrie Fisher singing a festive Life Day carol set to the tune of the classic Star Wars theme while clearly stoned out of her mind! But you don't have to take my word for it:



She's no Bea Arthur, I'll tell you that much.

Eventually, Chewbacca makes it home for the holidays with his repellent family. To the best of my recollection, no one learns a valuable lesson about The True Meaning of Life Day, if in fact it has one.

I really can't do justice to how teeth-gratingly bad it is. I have no strong personal stake in Star Wars. I liked the original movies and a few of the tie-in books, but I've never had the strong emotional attachment to Star Wars that some people do. I didn't like the prequel trilogy but never had the sort of "I have sworn a Sicilian blood oath of vengeance upon George Lucas' and his entire family line because he murdered my family, burned down my village, and deflowered my house pets" response that is often seen on the Internet. The idea of crap with the name Star Wars on it is not some sort of personal affront to me. Given that sitting through this made me want to gouge out my own eyes and just run through the streets of Chicago gibbering like a lunatic until my heart and/or lungs burst, I can only imagine how devoted Star Wars fans feel about it.

Merry Christmas, everybody!


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Tuesday, November 29, 2011

Other stuff I'm up to

In addition to this blog, I'm also a regular contributor at several other sites, mostly video game-related. If that's also a topic you're interested in, or if for some reason you just want more of my unwieldy-mountain-of-clauses approach to writing, check out:


My other blog. Dedicated to the lowest form of geek humor: Jokes about video games. I do occasionally lower myself to attempting actual insight, though that seldom ends well. Plus, my seasonally festive review of The Star Wars Holiday Special!


Gaming site where I'm on the staff.   More constrained than the above in many ways, since I'm mostly expected to offer actual legitimate commentary or information, but I make do. Past articles include:

Why I (sort of) care about the absurdity of Homefront- Perhaps of the most relevance to the science fiction and fantasy field, on the nature of suspension of disbelief.

Moral choices in Infamous: The good, the bad, and the downright nonsensical- About what makes choices in games interesting. Or fail to be, in some cases.

Where's Your God Now, Mario?: Religious Censorship in Games- A look back at the strict yet bizarrely inconsistent golden age of Nintendo of America's Standards and Practices, when naming a spell “Holy” or showing a cross on a coffin was forbidden due to fears that any religious imagery or references could cause offense or controversy, and yet a Gameboy game that climaxes in deicide was approved for release.


Recently launched gaming/humor site I'm a writer for. More overtly ridiculous than Pointless Side Quest tends to be.






So, have a look if anything like that interests you. I strongly endorse Robot Geek and Kuribo's Shoes in general; they're both great sites. More stuff actually written for this blog coming soon.


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Tuesday, November 15, 2011

Book Review: Out of the Waters by David Drake


Out of the Waters is the second novel in David Drake's “Books of the Elements” fantasy series, following The Legions of Fire. I recommend reading the first book before this one, though Out of the Waters is a self-contained story and stands up well on its own.

Like its predecessor, Out of the Waters centers on the city of Carce, the capital of a sprawling empire. Gaius Alphenus Saxa, a wealthy aristocrat, has been newly appointed as the governor of Lusitania, one of the provinces of Carce's vast empire, and is financing a lavish public spectacle to celebrate. The performance is going as planned when a shocking sight appears in the theater- images of a great city defended by strange flying ships, being attacked by a monstrous many-limbed creature from the sea that grows larger and larger as it advances on the city.

As the rest of the crowd continues to watch, enraptured, Saxa's son Varus has a prophetic vision. He realizes that they are witnessing a scene from the distant past, the destruction of ancient Atlantis by the mythical beast known as the Typhon- a vast, monstrous being that will soon return to lay waste to the entire world. His stepmother Hedia, a woman who fears almost nothing, is transfixed with terror at the sight of strange men made out of glass walking the battlements of the siege city- the same creatures she has seen in a series of recent nightmares. And his younger sister Alphena, watching the cataclysmic scene of destruction, doesn't see the monstrous Typhon at all- she sees a man.

Saxa and the crowd are delighted, thinking it must be some amazing feat of stagecraft, but Varus, Alphena, Hedia, and Varus' friend Corylus - have already witnessed too much to confuse the vision with some sort of stage trickery. Together, the five have already saved Carce from a doom foreseen in one of Varus' visions, and now they must find a way to do so again. There are many dangers in their path and many mysteries to unravel- the reason for Atlantis' terrible fate, the origins and nature of the Typhon itself, and how they can possibly stop something that crushed a civilization even more advanced than Carce, and said in myth to be so terrible that only Zeus himself was able to stop it.

I really liked Out of the Waters. The book follows a similar structure as The Legions of Fire, splitting up the heroes early on and sending them on separate journeys that eventually converge again, and like its predecessor this format works quite well. The plot is exciting and interesting, especially as the true nature and origins of the Typhon are revealed, and Drake does a really good job of actually making a grotesque, world-destroying monstrosity the heart of a very emotionally engaging story.

The different strands of the plot are written such that each of the four main viewpoint characters has a very distinctive voice, and Drake is very effective in using this to bring them to life. Varus' sister Alphena gets to take a more active role in the story this time, and it was interesting to see her grow as a person compared to who she was at the start of the first book.

The setting is unusual for this sort of fantasy in that Carce, its empire, and its culture are quite explicitly Rome in all but name- aside from “Carce,” even names are kept the same. In addition to making Carce feel very different from a more typical fantasy setting, Drake's attention to historical detail frequently makes Carce seem much more foreign to a modern reader than many imaginary worlds, even during mundane events. There are aspects of it that you'll get more out of if you already have some knowledge of the period, but the book explains things well enough that its not a requirement to understand what's going on. The Typhon is inspired by an interesting mixture of Classical and American Indian (Cherokee, more specifically) mythology, and Drake's combination and interpretation of them result in something that is both horrifying and poignant.

Many aspects of the book- lost Atlantis, the Typhon, some of the places the characters journey to- put me in mind of early American fantasy and “weird fiction” authors like Robert E. Howard, Clark Ashton Smith, or (to some extent) H.P. Lovecraft, not so much in their specifics but in the way they evoke the the sense of the cosmos as something frighteningly vast, in both space and time. This contributes to the overall tone of the book, which (like most of Drake's fantasy, now that I think about it) is probably best described as a high fantasy story set in a sword-and-sorcery universe. The world is indifferent to humanity and its fate, magic and the supernatural tend to be frightening, disturbing things, human life is frequently very cheap, and there's no sign of any sort of higher power watching over mankind, but the protagonists are nevertheless heroic figures who will undergo whatever it takes to protect the world.

I highly recommend Out of the Waters for fans of fantasy, and especially for fans of Drake's previous work.


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Friday, October 7, 2011

Reading books for the first time


SF Signal had a Mind Meld feature a little while back that asked participants what science fiction or fantasy book they would like to experience reading for the first time again. I don't really have an answer to that. I often get a lot of my enjoyment from a book when I'm not actually reading it- when events or characters or ideas from it are just rolling around in after my head I've finished it, or while its still in progress but not actually in my hands; the experience of actually reading the book, while still very important, is often less central to me than it is to many people. Don't ask me why.

It did, however, get me thinking about which books made the biggest impression on me upon reading them for the first time, which is something I'm better equipped to answer.

The Night Face by Poul Anderson

This is part of Anderson' vast Technic Civilization future history- which I knew nothing of at the time, but it stood fine on its own. Human interstellar civilization is starting to dig itself out of the ashes after a long period of chaos and barbarism, and several human worlds that have made it back to the stars mount a joint expedition to another human world that has been completely isolated for thousands of years.

This wasn't quite the first Poul Anderson book I read, but it was close, and it was the first one to really show me some of the qualities that would make Poul Anderson my favorite science fiction author. Much of Anderson's work is pervaded by a sense of melancholy and an ultimately tragic view of life that exists alongside an energetic sense of discovery, adventure, and heroism, and The Night Face has both.

The part I always remember most is at the very, very end. One sentence, three words, and rereading it still rips my heart out just like the first time.

Side note: The book was originally published under the name Let the Spacemen Beware!, presumably because the publisher thought that the book's dangerously high levels of awesomeness needed to be counterbalanced by giving it the most generic name for a science fiction story ever conceived by man.

The Golden Age by John C. Wright

Science fiction based in post-singularity or "post-scarcity" sorts of settings generally don't do much for me unless it's unusually well-done, but despite this Wright's Golden Age trilogy -The Golden Age, The Phoenix Exultant, and The Golden Transcendence- are among my favorite books.

The first book in the series quickly demonstrates much of the reason for that. From the very beginning the the sheer density of ideas and imagination was stunning, with ideas that could provide the basis for a complete story or even a novel by themselves sometimes appearing on literally every page. And yet I never felt overloaded, overwhelmed, or confused- Wright does a masterful job of it immediately throwing the reader into a radically changed world and making it comprehensible.

Rolling Hot by David Drake

One of Drake's Hammer's slammers military science fiction stories, first published on its own in 1989 and now included in the collection The Tank Lords. This is the big one for me.

I picked up an old copy of Rolling Hot in a used bookstore in my late teens. I knew of Drake, slightly, but I hadn't read any of his work. I was interested in military science fiction and had heard good things about him, so I picked this book put more or less at random. Like Drake's other Hammer stories, it's about a group of mercenaries in the future, heavily influenced by Drake's own military experience. The characters are members of an armored cavalry unit hired to fight on one side of a planet's civil war, plus a a young war correspondent who finds himself dragooned into accompanying them; To the best of my recollection, the cause of the war and the nature and motivations of the two sides fighting it are never mentioned.

It was probably the most emotionally grueling experience I've ever had with a book, or with a work of fiction in any medium. I read it quickly, entranced. I can't really describe what finishing that book was like; it was psychologically numbing and overwhelming at the same time. I felt like someone had driven hooks into my gut and torn my insides out, while part of me felt it happen and part of me just impartially watched it through a window.

The book has some heartbreakingly sad moments, but it wasn't just that. Ironically, much of Rolling Hot's tremendous emotional effect on me was for much the same reason some people have accused Drake of glorifying violence or writing military "porn": The book is written with the understanding that people trapped in awful situations frequently don't have the luxury of consciously feeling the emotions that might be appropriate to the situation if they want to remain at least somewhat functional, and the way it is written thrusts the reader inside that mindset.

If someone doesn't understand what the conspicuously flat affect with which Drake often describes violence and death actually signifies (and/or has some sort of preexisting antipathy towards soldiers or warfare as subject matter or military science fiction as a genre), I suppose it can seem like callousness or indifference. But when I first heard that some people interpreted him that way I was utterly baffled by how anyone could think that, when the sense of pain and horror that suffuses much of Drake's work seemed so immediately palpable and obvious.

I've had other books affect me emotionally, but Rolling Hot was a book that had a more directly personal emotional relevance. Despite being based on a situation far removed from my own life- armored warfare being fairly uncommon in late 20th-century Illinois- Rolling Hot spoke to me in a way that nothing else I had encountered did, though I didn't really understand why at the time. I quickly began buying all the David Drake books I could find, and he's among my all-time favorites today.



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Tuesday, September 13, 2011

Book Review: The Moon Maze Game by Larry Niven and Steven Barnes

The Moon Maze Game is the most recent collaboration by authors Larry Niven and Steven Barnes. It is the fourth book in their Dream Park series (preceded by Dream Park, The Barsoom Project, and The California Voodoo Game) and part of the same future history as some of their other collaborative works, but it's a self-contained story and stands fine on its own whether you've read the previous books or not.

In the year 2085, humanity has spread into the solar system and now has a thriving permanent settlement on the moon. After losing his job as the bodyguard to a wealthy Belgian heiress, security professional Scotty Griffin receives a new job offer from an unexpected source: the King of the Republic of Kikaya, an African nation born from the ashes of the former Democratic Republic of Zimbabwe. The King wants to hire a bodyguard for his son and heir, Ali, for a trip to the moon.

Griffin is a former Lunar resident himself, but a near-fatal accident on the Lunar surface that left him near death and pinned down with his face towards the sky while he waited hours for rescue caused him to develop a crippling fear of the open starry sky. It left him unable to do his job and eventually drove him back to earth entirely, breaking up his marriage. He isn't keen to go back, even if the new job doesn't require him to leave the safety of the colony's domes, but he needs work and he hates the thought of letting his fears rule him forever.

Ali's destination is the first virtual-reality live-action role-playing event ever held on the moon, which he plans to participate in. Overseeing the event is Kendra Griffin, Scotty's estranged wife and one of the leaders of the colony's emerging society. Live-action role-playing utilizing a combination of holography and real physical items and sets is a popular form of entertainment on earth, attracting thousands of players in the games themselves and millions of viewers watching the most exciting games from home. A full-scale state-of-the-art gaming event requires considerable infrastructure, and so this historic event- which will be broadcast to hundreds of millions of viewers on Earth- represents a potential milestone in the development of the lunar colonies, showcasing their development before the entire world's eyes, spurring greater economic development, and bringing the day when the moon treats with the independent nations of earth as an equal closer. If it goes well.

The game is itself set on a fantasy version of the moon, populated with creatures inspired by the stories of H.G. Wells and brought to life by a labyrinthine, multi-story dome built for the occasion. But Ali's presence draws the moon into terrestrial politics when two lunar residents with a family connection to Kikaya and ties to opponents of the existing monarchy hire a gang of professional kidnappers and smuggle them onto the moon, hoping to abduct Ali and use him as a political bargaining chip.. The game has barely begun when they seize control of the game dome and take  Griffin, Ali, and the rest of the players as hostages. The prisoners begin a desperate escape attempt, but even if they escape, the players are still trapped with a group of ruthless professional criminals in a sealed dome until rescuers can arrive and figure out how to force their way in without blowing the dome open to the void of space in the process.

There is something working in their favor, however: The dome's numerous holographic and mechanical effects still work, and the dome's computers are still running the game. Griffin is the only prisoner accustomed to real fights, but the gamers know far more about how to deal with and take advantage of the dome's capabilities than their captors do, and the gamers have no shortage of ingenuity...

I quite enjoyed The Moon Maze Game. The plot is interesting, very well-paced, and keeps things exciting without seeming rushed or overstuffed. The lunar colony setting is not particularly new or noteworthy in itself, but it's used very well, with things like the dangers of the airless environment, the challenges of carrying out a covert criminal operation in a cramped, crowded, airtight population center, and the effects of low gravity all used to good effect. It's primarily an action-adventure story rather than a speculative one (though the two mesh interestingly, as discussed below) but it's still very much a science fiction story- the lunar environment is so integral to events throughout that the book could not transplanted to a more mundane terrestrial setting and continue to make sense

The action in the book is very well-done, and the authors make extensive use of the possibilities of lunar gravity. Barnes' background in the martial arts brings a lot to the story, especially when working in combination with the lunar setting. Low gravity doesn't just mean you can jump high- a fight becomes a radically different proposition when trying to shift your stance the way you would on Earth can throw you off your feet, or when your weight isn't rooting you to the ground firmly enough for you to turn your body in place to throw a proper punch, or when it's possible to turn somersaults with a grown man clinging to your back. It was rather cool to read a book where many of the science fictional aspects were not about futuristic technology (much as I love that sort of thing), but rather about the natural human body in motion in an alien environment.

I like the characters quite a bit. The various gamers who find them selves trapped in the dome with Ali and Scotty Griffin are likable people, and the authors do a good job of making them important participants in events through their courage and ingenuity without ignoring the fact that, unlike Griffin,  they don't have training or experience preparing them for a real-world life-or-death struggle and would have no chance in a straightforward confrontation with professional killers.

I also enjoyed the portrayal of Xavier, the renowned Game Master chosen to create and oversee the adventure to be featured for the moon's historic first game. Xavier is an unlikable jerk- he's smug, arrogant, spiteful, overly self-involved, and was planning to covertly abuse his position as Game Master to harass and embarrass two participants in the game he has a decades-long grudge against until the arrival of the kidnappers interrupts him, at which point he is initially more angered by the interruption of his work than the threat to human lives. But he's not a caricature of an unlikable jerk- using all of his ingenuity and what limited access he still has to the systems inside the gaming dome, he does everything in his power to help the gamers survive and escape, his own hated enemies included. He's a prick, not a monster, and his role in the story benefits from that.

Probably most of all, I liked the portrayal of the relationship between Scotty and Kendra Griffin, which spurns the common "angry, bickering estranged couple forced by circumstances to work together" cliches. Instead, both Griffins come across as deeply hurt but reasonable people who understand that the breakdown of their marriage was the result of an unfortunate set of circumstances- a woman who had dedicated her life to the moon and would never be happy living anywhere else and a man suddenly rendered unable to continue living there at all- and have the maturity to accept that instead of taking their pain out on each other. That was refreshing.

I recommend The Moon Maze Game for science fiction fans. It's not the sort of mind-blowing speculative work most commonly associated with Larry Niven, but it's a very solid action-adventure story and well worth reading.


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